![]() ![]() Maybe balance to total + and - from all affinities to some extent. We desperately need another element with +skill, I think water would make sense for this. This isn't bad on group leaders if you don't want to farm either using the arena method mentioned earlier, but if you do then this is the worst element by far. Light gives ++ to loyalty and leadership growth. Despite all of the minuses this is still the strongest offensive affinity in the game, with only lightning for the skill builds coming close. The Str boost is ok for getting into the non-skill based melee builds but outside of that stay away from this affinity.ĭark gives a ++ bonus to str and mag, but - penalty to Loyalty, leadership and a - to health. Loyalty can be farmed by cheesing arena fights (Kill off all units except the archers and then just let them hit you repeatedly, good for loyalty, leadership, xp and cp farming). Lightning + lucky trait is just ridiculously good on any skill units (swordmaster's and sorc's).įire gives bonuses to strength and loyalty, but a penalty to Mag stat growth. This and dark are the go-to affinities for any melee. Lightning gives a + to strength and skill, but a penalty to Health and loyalty growth. ![]() Decent growth for healers and maybe casters (dark is just better), but sucks for anything melee or skill based. Water gives a + to health and magic growth, but a penalty to strength and skill. Could use help with another growth factor. Would like to see a class that actually require Health to get into (Maybe Sentinel since it is a tank build anyway). If you want you unit to be earth start as something else and change later. If you can help it you should never level with this as getting to tier 3 you will literally be waiting until level 30+ for most classes (save for maybe dragoon). Everyone can access info about affinities in the tutorial menu in game but I wanted to give my opinions on these.Įarth gives ++ to health growth. I plan on breaking down several things and giving some tips and opinions to players here. There are a few balance issues IMO though with affinities and classes. ![]()
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